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Privacy Policy. Maybe you can even Fat roll at 100.0% flat too but no one's playing tank atm so idk about. Cookie Notice If you have a 31.3 equip load, your max equip burden amount to do a "medium regular roll" would need to be at the least 62.6. Do not choose the boulder pyromancy over havels ring. Wikidot.com Terms of Service - what you can, what you should not etc. often referred to as "medium roll" or "mid roll", often referred to as "slow roll" or "fat roll". Once started there is no window to delay the next roll, so your timing can only be influenced by starting your initial roll further away or closer to the edge in order to play out more of the first animation before you actually start falling. I am starting to think the difference between light and medium rolls seems so minute and really not worth the crazy sacrifices in utility and defense you need to make for it. So what if the equip load is 69.8%? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I mean, so many impressions (and esp. Weapons with a higher weight value tend to have more base damage, and heavier armor pieces tend to have more defense and Poise. This page was last edited on 8 February 2021, at 00:22. See the. My equip load changed in a way that makes no sense. For example, an equipped weight of 26.2 divided by an Equip Load of 64.0 would equal 40.9% Equip Load, a medium weight class with a moderate movement speed and roll. Click on the weapon parameters to view attack power, spell buff, absorptions, resistances and requirements. You need the key.Step 3: Go back to the fork on that path (there's a pool of water on the intersection. Have played through Bloodborne Sekiro and DS3 but understanding Equip Load in DS1.. FK I rather play all game with no armor. With higher Encumbrance Levels, Stamina regeneration is reduced. So does anyone here have a Link to a Build Calculator that ACTUALLY works? That way I could load it up again later on. The game must be tracking hidden numbers in the hundredths of a percent, because at 70% I was medium rolling, but the page currently says that you fat roll at 70.0%. I just used this to try and see what build would have the higher Damage output (I have two themed Characters and wanted to see which one would be better for a Co-Op run with a friend) When i entered everything the Calculator said that the Right hand Weapon Damage should be 208 at an Occult +5 Composite bow. I had a max load of 58 and was at 26.7. Wanted to learn movements of enemies, get better and better, and then use my instincts to beat them.Then, after I FINALLY defeated the nameless king, I wanted to check out that shiny dragon slayer armor in the area piece by piece. I played SOLEY with dodging and proper spacing, using an UGS (mostly with the guts sword cuz it was badass). I'm fairly certain that it gives you the most defense and poise per equip load.Step 6: Slap on whatever bits of light armor you can without exceeding the weight limit. This is wrong as hell. At 36.3, it's much faster.-terribleperson, /u/terriblestperson, Contributions to Fextralife Wikis are licensed under a, 25%/50%/100% then you would hit the next burden level, now it is equip we. Didn't even use any shield a single time. Such a time saving tool, considering if they are accurate. what item does this? "That's because you DaSIII babies mixed up already existing terminology. Anyway, Thanks for the amazing site. +15 longsword does 414 damage at 50 strength and dexterity but +15 claymore does only 257?! Equip Load can also be increased by utilizing some items: The items stack multiplicative, for a total of 89% increase to Equip Load when all three are worn (150% * 120% * 105% = 189%). It seems like shields' weight isn't calculated Why tf are there no pyromancies? What about 70% exact? In PVP, this can be a major advantage. Ah, remember when there was a real difference between Light Rolls and Mid Rolls? I don't it doesAnd why does it not work on mobile. Equipped consumable items, ammunition and spells will not contribute to equip weight. Equipment Load is a statthat determines your mobility based on the weight of the armor, weapons and rings you have equipped. Don't forget about about the other boss soul ring, can't remember what its called but it ups vig, vit and end by 5. It says the ring of favor and protection adds double damage effect. Luckily, Dark Souls (and most games) perform their calculations with floating point numbers. In this situation, more light pieces are usually better then one heavier one.Step 7: Feel great until Ornstein and Smough delete you. Click here to toggle editing of individual sections of the page (if possible). Not even against rats or dwarfs. Your #1 source of fan provided tips, strategies, FAQs, and informaton about Dark Souls, Creative Commons Attribution-ShareAlike 3.0 License. Equipment Load is stat in Dark Souls 2 Equipment Load Information Every character starts with 38.5 maximum equip burden regardless of stats, and is then added 1.5 units to the maximum for every vitality point up to 29. How do you calculate the amount of endurance needed for a full black knights armor and sword, Okay so what does fat rolling actually mean? It can really throw off your opponent. The equipment load system has changed a bit since DS1. Newer players should avoid Wolf Ring. (Patch 1.06 / Havels Ring + Ring of Favor + Mask of Father = 262,71). To show spell attack, you must select spell tool. That means you're going to be putting a ton of points into your End stat if you want to . Based on level 100 and for completeness purposes, how viable is a PURE 50 int and 50 att wizard?Until ringing the second bell, I was fine with the vitality below 20, but I don't know what awaits me later in the game is it feasible to have a pure magician with 20vit and 20end? Can someone explain why my equipment weight doubled when equipped ex. Manage all your favorite fandoms in one place! Therefore, most builds should not use Havel's Ring. PorkNasty. Calculator version 1.0.0 Features to Add. Finally, timing can be disregarded completely if Fall Control is used; being in any phase of the roll animation will prevent FC being bypassed by lethal damage. Movement slows as the Equip Load percentage rises. So this is my go too light weight character I use when turtling up is not going to be effective. It's fun sometimes, but I would not PvP like that (ultra greatsword to the face). Does that automatically round up to 70%?I suppose what I am asking is: to what term does the number round to?Nearest whole number? Lothric knight sword weighs 4 but when I equip it weighs 7.5 I dont understand, I basically don't feel a difference between light and medium but in ds1 it was really apparent. The SCT must suck, no wonder you tell people to get the heater shield. And i see a bunch of small white circles around everywhere. Movement slows as the Equip Load percentage rises. I had heard that the only other advantage you got at 29.9<0 was when you use flynn's ring, but after taking it on an off and studying the stats, there is no attack bonus. https://darksouls.wiki.fextralife.com/Equip+Load. Having <30% equipment load covers more distance in the same amount of time. Move DINPUT8.dll into your "Dark Souls Prepare to Die Edition\DATA" folder. Equipment Load/Armor 101 - If you are a new player, the best tidbit of advice I can give you is to just keep your equipment load as close to without going over 69.9% at all times while using all four equipment slots (helm, chest, gauntlets, leggings). I haven't played anything more rewarding in my entire life. Tools, arrows, and bolts do not weigh anything, and do not contribute to Equipment Load. Base equip weight limit: 40 -> 30. "You got 100% equip load and you may use that" - Seemed so natural to me.I didn't even REMOTELY QUESTIONED why my controller was shaking every time I rolled. I see that your still working on the thing, and well done so far. Curse. It also changed the Dark Wood Grain Ring to only function below 25% equip weight. Tooltips show more accurate values of absorption and resistance. wait, so is it equipment load or weight ratio that needs to be under 70?? if youve played other fromsoft games before ds1. On the MugenMonkey calculator, my equip load percentage is 8.3% with my ratio at 13.5/162.0. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Equipped consumable items, ammunition and spells will not contribute to equip weight. I'm nearing the game's ending now, and only now I realize the weight ratios are different than DS1 (70 instead of 50 for regular roll). How do I do this? However . Sir Render -I just figured out that Fall damage Is higher if you weigh morethough this seems to be reduced by Vitality or defense itself 27Vigour 7Vitality dies at the fall with Eygon when Burdened with neerly 70% weight27Vigour 50Vitality doesn't die at 70% from Eygon's fallBoth were tested unembered27Vigour 7Vitality Survives the fall when nakedJust thought i'd add that here and hope a mod sees this and adds it to the Information, like I was testing: exactly 30 and <30 seems the same, I didn't see the difference between 30 and under 30//, Can someone with a brain explain the thing about rof and havel's stacking? What a*****. Anyone know if any other stat governs equip load? Depending on your current Weight Ratio, your character's mobility changes as follows: *Please see the Stamina page for stamina regeneration information. You can get a further roll than a fast roll (<30%) by being at exactly 0%. In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. i tried searching weight but i just got this, and i don't mean like a full armor set, an individual weapon or armor piece. Formula is:EL-(EL-70%)Or the simplified formula:EL x 0.7EL is the current equip load in numbers, Very helpful thank you providing the info :), none of the rings will actually make you have less weight since if you have 0 in the stat, you have a base equip load of 40, even the base ring of favor would increase your equip load by .5 assuming you have 0 in the stat which is impossible, Quick note you can be at 70.1-70.4% and it will be rounded down to 70% when displayed but because you're technically over the limit you'll be fat rolling. I spend almost the entire game with far less powerful gear than I could carry! Im trying to get to a point where I can where havels armor set and still have medium movement. View and manage file attachments for this page. How to look hilarious and have good defense/poise with fast-roll:Prep Step: Make sure you at least get to Endurance Level 20+ (more if your weapons are heavy)Step 1: Get the ring of Favor and Protection by killing that guy in the cage in the belltower (Lautrec) Tip: When he rolls toward you, parry when he starts to stand up. I am not fat rolling. Why dont i just fcking turn off damage all together if im just gonna have 100 frames of invincibility on every roll -dunkey. When 120% is reached, the player may only walk very slowly, as running is now impossible, and back-stepping or roll attempts will result in short stagger. i.e. Note: Use this to save your build privately or make it public for others to see and use. Equipment Burden is a gameplay mechanic in Demon's Souls. This also allows meme rolls to be substituted for plunges in many death camera setups. It only increases the distance of your roll. Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. Max equip load starts at 50 with 10 points in endurance and goes up by each point put in, so 1 end = 1 max equip load. are these relevant to this?? And finally died my Lightning soul mass. In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. Is it medium or fat roll? The weights are simply added together. You can increase your maximum equip loadby: Thank the gods elden ring just says light load etc to let you know. Items that count against Equip Load include all armor parts (head, gloves, torso, and legs) and all equipment in the four hand slots (weapons, shields, and spell tools). New Londo Ruins All Items Walkthrough for Dark Souls Remastered on PlayStation 4 in 1080p 60 FPS. Equipment Load is the stat handling how one performs under different amounts of equipped weight. Having a 740 AR with the greatbow gives me a lot of crowd control and 627 AR on my chaos lothric sword. On the first floor of the castle proper, there's a unlit fireplace with an illusory wall behind it. That is what the calamity ring does. Lucatiel's Mask, Alva Armor, Pontiff Knight gauntlets, and the black leggings (of course). Select bow and crossbow to view arrow attack and bolt attack. The patch also changed how the different burden loads were calculated. %/50%/100% that you hit the next bracket. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It most likely has the same amount of iframes but it is not really mentioned a lot. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan. If you are a more experienced player and are using a weapon with long reach that doesn't benefit too much from poise (such as a katana, for example), it's definitely something to consider. Tooltips show more accurate values of defence. General Wikidot.com documentation and help section. It's not explained anywhere. Use a forum name or something along those lines Tinder is very. THANKS!. This value is obtained by dividing your current Equipment Load (the total weight of your equipped armor, weapons, shields and rings) with your maximal Equipment Load (determined by your Vitality). Kill Havel inside. Contributions to Fextralife Wikis are licensed under a. Thanks. 1: Max length is 50 characters, minimum is 4 2: Please do not use your email or real name. The optimizer doesn't subtract the extra VIT levels that Prisoner's Chain gives even when you select it as a ring (it only uses that to note down the weight of the ring, so make sure its selected anyway). You will not lose as much defense as you would think at below 30% EL. However, when I look at the exact calculation it comes out to 8.33333333%. Considering Havel's armor is quite heavy, you might need to make some changes. Buffed weapon must be selected in active slot. They MAKE you fail. At the beginning, its difficult to get used, to the lack of poise and lower defense absorption. Nearest tenth? Reddit and its partners use cookies and similar technologies to provide you with a better experience. It has to meet some requirements, but those are not really important rn. Dark souls remastered matchmaking rules - Join the leader in rapport services and find a date today. At 0%, it takes around 2.5 seconds to regenerate 120 Stamina, while under 70%, it takes around 3 seconds. Unless otherwise stated, the content of this page is licensed under. Either way with havel's set and no weapons/etc. You get the improved roll at %25 equip load or less, not %30. It's the easy solution. It says that the FaP ring makes you take double damage and doesn't take into account Havel's or Fap ring when it comes to equip load. Delaying the plunge as much as possible will both allow you a small amount of stamina regeneration, and reduce the number of meme rolls required. Not Working, Please Help. Alright so I'm pretty new to this subreddit and everywhere I look it says: Equip weight equal to or less than 100% and above 50% of Equip Burden gives slow movement, and causes the player to 'fat roll'. tried dropping stuff, didn't change anything. Thank you Dextralife. Bonuses to Maximum Equipment Load are always cumulative, meaning the percentage influences the total Maximum Equip Load, including any items increasing it already equipped. The heavier an item is, the more it encumbers the player. so i have 30 points into vitality and my weight ratio is 64 / 70. so how many points more do i need to invest to vitality for normal rolling? Some Armor pieces reduce Stamina regeneration even further (up to -5 per second for full sets). Neither didn't I notice it wasn't doing that right after the character creation and before I had found my first LK armor. Spell tool must be selected in left (for magic weapon) or right (for magic shield) hand. My question is how can i move as light as i move while with no armor with the eastern armor? Thanks! Dark Souls: Armor combos optimizer v2 Source data can be found here: darksouls-armor-stats-.csv, darksouls-armor-stats-10.csv. No reason to be calling people idiots we are all gamers here and no one should be afraid to ask something. Honestly - this story is one of the reasons why I have an eternal crush on the souls games. Because i had 60 equip load then i put the ring on and it went to 90. I upgraded my max load to 60 and and went from a 5.0 weight sword to a 8.0 weight sword and my equip load went up to 33.9. Me no likey, When I level up the vitality it makes my equip load higher. The weights are simply added together. Hey just here to quickly say that I finished it, it works great (although it's rather messy, but oh well). Is there any way someone could test stealth/movement noise when walking up on enemies from behind, and give some figures. Maximum Equip Load is determined by the Vitality stat and determines how greatly the weight of the currently equipped weapon and armor affect movement and roll speed. in my testing i get the same distance with 30.0% and only when i go over 30.0% i get medium rolls. I guess it is one of those problems with rounding up and down, and picking the roll with this method. But it was hilarious on my side, to see them trying to catch me ^^ The host even gave up his armor to match my speed, LOL. Think that should be added somewhere, since it is technically the limit 1 idea i like about ds1. Equip weight equal to and below 25% of Equip Burden gives fast movement. A complete discussion of the limitations of floating point math is beyond the scope of this article, but one critical fact is that some seemingly common numbers are impossible for the game to store exactly. Magic infusion scaling is wrongly scaling off faithWe are missing Shield AR and UpgradesMagic/Int adjustments are missing, Giant DadClass Banditsoul level 99VIT 48ATT 12END 66STR 16DEX 10Mask of the FatherGiant armorGiant gauntletsGiant leggingsChaos+5 ZweihanderPyromancy Flame ascended+52 Black flameGrass crest shield+15Ring: Ring of favor and protectionRing: Havel ring. I just started this game and I have played dark souls 2 and 3 in the past but what i dont understand is that every new equipment i get makes me slower and i have put a decent amount of points into endurance to have a higher equip load in other dark souls it fixes the problem but if i just add a small upgrade like from a 3.7 load chest piece to a 4.7 chest piece it makes me noticeably slower am i upgrading wrong or does picking wanderer as starting class change anything? Known issues as of May 23rd 2018: Some weapons (like Claymore) are not scaling correctly. What about between 30 and 70 if I'm at around 64? Is a little underwhelming having to spend points in a garbage stat just to have more equip load. Patch 1.05 increased the base equip burden by 6 points. "To even top that, I didn't go full tank with great shield or sth. And even then it is better to have normal rolls. Would anyone mind testing for max values? So i have 70.2/230.4 equip load right now, and i have a mid roll, is it possible to fast roll with 70 equip load? Has anyone found otherwise? Buffed weapon must be selected in active slot. A light arbalest did the job for me. All of a sudden, in the middle of a fight, I start midrolling instead of fast rolling, and I haven't been able to use the same setup with fast roll even after leveling endurance once. Can someone do some frame-perfect testing to debunk this? At 87 vitality. At 3rd April 2020 it says "Encumberence is the percentage of max Equip Load currently used (for example at 20 of 80 Equip Load, Encumberence is 40%)" but 20/80 is 25%! Equip Load is primarily governed by Endurance,increasing linearly up to 139 at 99 Endurance (no soft cap; see table below). Also, to counter the most obvious cheese, Quickstep at >70% weight would cost 5x FP. For more information, please see our Append content without editing the whole page source. It isn't that hard. Jetblackmoon (Moderator) 8 years ago #3. To illustrate, thehighest value in each cell is the medium roll maximum breakpoint: havingan equipment load heavier than the specified load amount will result in heavy encumbrance ("fatrolling"). Your equipment load needs to be 25% or less of your maximum to get the fastest rolling speed. Spell tool must be selected in left (for magic weapon) or right (for magic shield) hand. DO NOT. It seems like my recovery is longer sometimes, and then other times it doesn't. Just thought after some while "Hey, quite immersive game! My first character is a thief and I've been mostly staying under 30% since i found out about the threshold but honestly after about 60 hours I'm wondering if it's even worth it. It would make builds more varied and exciting if 70% had 10/7% bonus physical/magical defense. I'm new to the game. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. Fast roll was normal roll, Mid roll was the slower and then Fat roll was where you fall on your back. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens. Is it Cuz the Chrome or the site not even loading when I click [Get Build Url] button ? Contrary to what many DS3 players believe, poise is very important in PVP when using most weapons. Yello, I'm just poppin' back in for a quick question: For school, I need to make an Excel assignment, which I can interpret freely. Okay ,I might be stupid but my equip load percentage is literally 26% and im fatrolling.When its below 25% thats what i consider medium roll,Or is that different from DS3 ? Notify administrators if there is objectionable content in this page. You can comment on this tool at reddit You start fat rolling at 70% and up weight and you roll quickly when you are under 30% weight then 70% and down to 30% is mid rolling. Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. There is somehing wrong with the calculator when i put 40 in strength, 40 in dexterity, 30 in faith and caestus at divine +10 upgrade the damage output is 6283 O_O. Tip: No shame in cheesing him. that's wrong, i just tested ; 30.0% or less is the FASTEST roll state than is correct. I can't find it anywhere, but it would be useful to have it. basic info, can't find anywhere, just like everything else in this game i have to figure It out by myself..cool. But could we have it work in reverse as well? Should be added that occasionally you can fast roll at 30.0% and 70.0% flat if the float values are being nice to you. ), you get an obviously faster roll.I wouldn't be surprised if there is a "medium" speed roll between 40%-70%(making up numbers) either. only one iframe of difference? This value is always exactly half ofyour maximum equipment load. Why does this build have such low Dex? Watch headings for an "edit" link when available. By setting up your equipped items in order to fall within a certain percentage range of your maximum equip load, one can simply roll off of an edge and continue rolling in midair until you reach the ground. Weight class entirely depends on the current equipment's weight over Equip Load. I try fast rolls strat. Makes you think more which is fun to me. I didnt change any armour or other weapons and I even upgraded my endurance to compensate for the increased weight. Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped. Help please. This is when diminishing return kicks in and you start gaining less and less with every stat point invested. Rest of the story is short - During the following DS3 playthroughs, I felt like freakin Rock Lee fighting Gaara without his training weights. - chaos weapons do not scale with humanity - additional humanity is counted as a soul level up, skewing both souls for next level up and total soul cost - pyromancies not available in spell selection - ascended pyromancy flame not listed as a seperate weapon or an upgrade - catalysts do not show base magic adjust - havel's ring, ring of favour and protection, and mask of the father do not affect max equip load - tiny being's ring, ring of favour and protection, and mask of the mother do not affect max hp - ring of favour and protection is listed twice, once with normal effects and once with the effects of calamity ring - calamity ring is listed as having the effect of a tiny being's ring, and also doesn't alter max hp - bite rings do not affect their respective stats - left hand weapon damage is not displayed under stats - some weapons are missing from weapon list just thought i'd compile a few of the more major things people have seen in 1 comment, Why is there 30 in faith intelligence builds don't use faith. What happened? Max equip load starts at 50 with 10 points in endurance and goes up by each point put in, so 1 end = 1 max equip load. Help ? Given the maximum equip loads we can achieve (48-139 base value, +20%, +50%, and/or +5% from the Ring of Favor and Protection, Havel's Ring, and Mask of the Father respectively) and the amount of control we have over our equipped weight (only varying by increments of 0.1), it should be impossible for us to exceed 25% without going well past 25.000088%. Even when running towards an enemy from behind, the lower your WR is the closer you can get before being noticed. If I have higher equip load will I move faster or slower? Dark Souls Wiki is a FANDOM Games Community.